A Knight's Run

2d platformer built in Unity

Links

Overview

“A Knight’s Run” is a solo project developed over five weeks as part of a game programming course. Using provided assets from itch.io, the goal was to design and build a complete game from the ground up. This project represents my first full game developed independently in Unity, where I was responsible for all gameplay systems, logic, and implementation. It highlights my ability to take a project from concept to completion within a limited timeframe.

What I Learned

Challenges & Growth

One of the main challenges in this project was defining a realistic scope. I spent the first week planning the core idea to ensure the game would be both achievable and complete within the five-week timeframe. Another challenge was the technical implementation. As this was my first time building a game in Unity from scratch, I had to learn how to effectively use scripts, attach them to game objects, and structure gameplay systems. Over time, I became more comfortable with Unity’s workflow and significantly improved my ability to translate ideas into working mechanics.