FrostBound

Narrative-driven team project built in Unity

Links

Overview

FrostBound is a narrative-driven game developed in Unity as part of a team project. Set in an unending winter where surviving alone is impossible, you are in charge of a small doctor's office far outside of town. Tend to the townsfolk and passing nomads, make difficult moral decisions, and uncover a mystery as days pass.

My Contributions

  • Implemented gameplay systems
  • Designed core gameplay loop
  • Developed interactive events

What I Learned

  • Team coordination on large projects
  • Balancing gameplay systems and difficulty
  • Procedural event design
  • Polishing and iteration in Unity